If there’s one thing Mario Kart has always
been, it’s inventive. Despite never having to change the core
gameplay or controls, every release always comes with something new
and exciting to hold our interest. Mario Kart
7 introduced underwater and hang-gliding
sections, Mario Kart 8 took it a step further
with anti-gravity. Even Double Dash!! had a
two-player co-operative mechanic, even if some thought it was a
But every now and then, a little repetition can be affirming
and, for a universe like Mario’s, more than a little nostalgic.
Nintendo knows better than anyone the power of nostalgia, which is
why Mario Kart 8 is packed with 16 retro courses from
previous iterations. But where some might be faithful recreations
of fan favourites, others are radical overhauls of obscure,
half-forgotten tracks (who remembers Donut Plains 3.
THREE. Not even the first one).
So we’ve pulled together all 16 and looked into their past to
see what’s changed, what hasn’t and what should have (get out of
here Grumble Volcano, nobody loves you).